Despite a brief excursion out of the country for a first-in-a-lifetime holiday, I'm happily back at the desk to bring you up to date with the
latest goings in Serpent OS. TLDR: Loads of awesome, baremetal is enabled, ISO cycle in next couple of weeks.
This update came a little later in the month, as we've got a lot of exciting news to share.
Everything from boulder in Rust, to the GNOME 45 Desktop complete with moss triggers built
atop a rebootstrapped toolchain.
We're pleased to announce that over the course of this weekend, once testing has completed we'll
deploy the latest version of boulder, our packaging build tool. This has been given the Rust treatment,
directly sharing the codebase with moss.
Precisely one month since our end of year summary, so, what have we been up to?
With a new year, a new start was long overdue. We're pleased to announce that we've
finally shifted our butts over to our own server (again).
While this isn't quite as chunky a news update as the last post, we rather hope you appreciate
the regularity of the news.
Burning question - how long before we can use Serpent OS on our development systems?
It's a fair question - and one that requires context to answer. Let's start our
new monthly update cycle with a recap of progress so far.
Allow me to start this post by stating something very important to me: I absolutely love the
D programming language, along with the expressivity and creative freedom it brings. Therefore
please do not interpret this post as an assassination piece.
For a number of months now the Serpent OS project has stood rather still. While this could naively
be attributed to our shared plans with Solus - a deeper, technical issue is
to be acredited.
Again, allow me to say I have thoroughly enjoyed my experience with D over the last 3 or so years,
it has been truly illuminating for me as an engineer. With that said, we have also become responsible
for an awful lot of code. As an engineering-led distribution + tooling project, our focus is that of
secure and auditable code paths. To that extent we pursued DIP1000 as far as practical and admit it has a way to go before addressing our immediate needs of memory safety.
While we're quite happy to be an upstream for Linux distributions by way of release channels and tooling
releases, we don't quite have the resources to also be an upstream for the numerous D packages we'd need to
create and maintain to get our works over the finish line.
With that said, I will still continue to use D in my own personal projects, and firmly believe that one day
D will realise its true potential.
Our priorities have shifted somewhat since the announcement of our shared venture with Solus, and we must make
architectural decisions based on the needs of all stakeholders involved, including the existing contributor pool.
Additionally, care should be taken to be somewhat populist in our choice of stacks in order to give contributors
industry-relevant experience to add to their résumé (CV).
Typically Solus has been a Golang-oriented project, and has a number of experienced developers. With the addition
of the Serpent developers, the total cross-over development team has a skill pool featuring Rust and Go, as well as
various web stack technologies.
Reconsidering the total project architecture including our automated builds, the following decisions have been made
that incorporate the requirements of being widely adopted/supported, robust ecosystems and established tooling:
Rust, for low level tooling and components. Chiefly: moss, boulder, libstone
ReactJS/TypeScript for our frontend work (Summit Web)
Go - for our web / build infrastructure (Summit, Avalanche, Vessel, etc)
The new infrastructure will be brought up using widely available modules, and designed to be scalable from the outset
as part of a Kubernetes deployment, with as minimal user interaction as needed. Our eventual plans include rebuilding
the entire distribution from source with heavy caching once some part of the dependency graph changes.
This infrastructure will then be extended to support the Solus 4 series for quality of life improvements to Solus developers,
enabling a more streamlined dev workflow: TL;DR less time babysitting builds = more Serpent development focus.
Our priority these past few days has been on the new moss-rs repository where we
have begun to reimplement moss in Rust. So far we have a skeleton CLI powered by clap with an in-progress library for reading
.stone archives, our custom package format.
The project is organised as a Rust workspace, with the view that stone, moss and boulder will all live in the same tree.
Our hope is this vastly improves the onboarding experience and opens the doors (finally) to contributors.
It should also be noted that the new tooling is made available under the terms of the Mozilla Public License (MPL-2.0).
After internal discussion, we felt the MPL offered the greatest level of defence against patent trolls while still ensuring our code
was widely free for all to respectfully use and adapt.
Please also note that we have always, and continue to deliberately credit copyright as:
This is a virtual collective consisting of all whom have contributed to Serpent OS (per git logs) and is designed to prevent us from
being able to change the license down the line, i.e. a community protective measure.
Despite some sadness in the change of circumstances, we must make decisions that benefit us collectively as a community.
Please join us in raising a virtual glass to new pastures, and a brave new blazing fast 🚀 (TM) future for Serpent OS and Solus 5.
We had intended to get a blog post out a little bit quicker, but the last month has been extremely
action packed. However, it has paid off immensely. As our friends at Solus recently announced
it is time to embark on a new voyage.
Oh no, no. The most practical angle to view this from is that Serpent OS is free to build and innovate to create the
basis of Solus 5. Outside of the distribution we're still keen to continue development on our tooling
and strategies.
It is therefore critical that we continue development, and find the best approach for both projects, to make
the transition to Solus 5 as seamless as possible. To that end we will still need to produce ISOs and have an
active community of users and testers. During this transition period, despite being two separate projects, we're both
heading to a common goal and interest.
We have an exciting journey ahead for all of us, and there are many moving parts involved. Until we're at the point
of mutual merge, we will keep the entities and billing separate. Thus, funds to the Solus OpenCollective
are intended for use within Solus, whereas we currently use GitHub Sponsors
for our own project needs.
Currently Solus and Serpent OS share one server, which was essential for quick turnaround on infrastructure enabling.
At the end of this month Serpent OS will migrate from that server to a new, separate system, ensuring the projects
are billed separately.
Long story short, if you wish to sponsor Serpent OS specifically, please do so via our GitHub sponsors account as our monthly running costs
will immediately rise at the end of this month. If you're supporting Solus development, please do visit them and sponsor them =)
Glad you asked! Now that the dust is settling, we're focusing on Serpent OS requirements, and helping Solus where we can.
Our immediate goals are to build a dogfooding system for a small collection of developers to run as an unsupported prealpha
configuration, allowing us to flesh out the tooling and processes.
This will include a live booting GNOME ISO, and sufficient base packages to freely iterate on moss, boulder, etc as well
as our own infrastructure. Once we've attained a basic quality and have an installer option, those ISOs will be made available
to you guys!
After many months and much work, our infrastructure is finally online.
We've had a few restarts, but it's now running fully online with 2 builders, ready to serve builds
around the clock.
Firstly, I'd like to apologise for the delay since our last blog post. We made the decision to move
this website to static content, which took longer than expected. We're still using our own D codebase,
but prebuilding the site (and fake "API") so we can lower the load on our web server.
This is the page you can see over at dash.serpentos.com. It contains
the build scheduler. It monitors our git repositories, and as soon as it discovers any missing builds
it creates build tasks for them. It uses a graph to ensure parallel builds happen as much as possible,
and correctly orders (and blocks) builds based on build dependencies.
We have 2 instances of Avalanche, our builder tool, running. This accepts configuration + build requests
from Summit, reporting status and available builds.
Super early days with the infra but we now have builds flowing as part of our continuous delivery solution.
Keeping this blog post short and sweet... we're about to package GNOME and start racing towards our first
real ISOs!
Enough of this "2 years" nonsense. We're finally ready for lift off. It is with immense pleasure we can
finally announce that Serpent OS has transitioned from a promise to a deliverable. Bye bye, phantomware!
As mentioned, we spent 2 years working on tooling and process. That's .. well. Kinda dull, honestly. You're
not here for the tooling, you're here for the OS. To that end I made a decision to accelerate development of
the actual Linux distro - and shift development of tooling into a parallel effort.
I deferred final enabling of the infrastructure until January to rectify the chicken/egg scenario whilst allowing
us to grow a base of contributors and an actual distro to work with. We're in a good position with minimal blockers
so no concern there.
This is our term for the classical "package repository". We're using a temporary collection right now to store all
of the builds we produce. In keeping with the Avalanche requirements, this is the volatile software collection. Changes
a lot, hasn't got a release policy.
It goes without saying, really, that our project isn't remotely possible without a community. I want to take the time
to personally thank everyone that stepped up to the plate lately and contributed to Serpent OS. Without the work of the
team, in which I include the contributors to our venom recipe repository, an ISO was never possible. Additionally contributions
to tooling has helped us make significant strides.
It should be noted we've practically folded our old "team" concept and ensured we operate across the board as a singular community,
with some members having additional responsibilities. Our belief is all in the community have equal share and say. With that said,
to the original "team", members both past and present, I thank for their (long) support and contributions to the project.
We actually went ahead and created our first ISO. OK that's a lie, this is probably the 20th revision by now. And let's be brutally
honest here:
It sucks.
We expected no less. However, the time is definitely here for us to begin our public iteration, transitioning from suckness to a project
worth using. In order to do that, we need to get ourselves to a point whereby we can dogfood our work and build a daily driver. Our focus
right now is building out the core technology and packaging to achieve those aims.
So if you want to try our uninstallable, buggy ISO, chiefly created as a brief introduction to our package manager and toolchain, head to our
newly minted Download page. Set your expectations low, ignore your dreams, and you will not be disappointed!
All jokes aside, it took a long time to get to point where we could even construct our first, KVM-focused, UEFI-only snekvalidator.iso. We now
have a baseline to improve on, a working contribution process, and a booting, self-hosting system.
The ISO is built using 2 layered collections, the protosnek collection containing our toolchain, and the new volatile collection. Much of the
packaging work has been submitted by venom contributors and the core team. Note you can install neofetch which our very own Rune Morling (ermo)
patched to support the Serpent OS logo.
Boot it in Qemu (or certain Intel laptops) and play with moss now! Note, this ISO is not installable, and no upgrade path exists. It is simply
the beginnings of a public iteration process.
In January we'll launch our infrastructure to scale out contributions as well as to permit the mass-rebuilds that need to happen. We have to
enable our -dbginfo packages and stripping, which were disabled due to a parallelism issue. We need to introduce our boot management based around
systemd-boot, provide more kernels, do hardware enabling, introduce moss-triggers, and much more. However, this is a pivotal moment for our
project as we've finally become a real, if not sucky, distro. The future is incredibly bright, and we intend to deliver on every one of our
promises.
As always, if you want to support our development, please consider sponsoring the work, or engaging with the community on Matrix or indeed
our forums.
You can discuss this blog post, or leave feedback on the ISO, over at our forums.
After much deliberation - we've decided to pull out of Open Collective. Among other reasons, the fees
are simply too high and severely impact the funds available to us. In our early stages, the team consensus
is that funds generated are used to compensate my time working on Serpent OS.
As such I'm now moving funding to my own GitHub Sponsors page - please do migrate! It ensures your entire
donation makes it and keeps the lights on for longer =) Please remember I'm working full time on Serpent OS
exclusively - I need your help to keep working.
On the surface, moss looks and feels roughly the same as just about any other traditional package manager out there.
Internally, however, its far more modern and has a few tricks up its sleeve. For instance, every time you initiate
an operation in moss, be it installation, removal, upgrade, etc, a new filesystem transaction is generated. In short,
if something is wrong with the new transaction - you can just boot to an older transaction when things worked fine.
Now, it's not implemented using bundles or filesystem specific functionality, internally its just intelligent use of
hardlinks and deduplication policies, and we have our own container format with zstd based payload compression. Our
strongly typed, deduplicating binary format is what powers moss.
Behind the scenes we also use some other cool technology, such as LMDB for super reliable and speedy database access.
The net result is a next generation package management solution that offers all the benefits of traditional package
managers (i.e. granularity and composition) with new world features, like atomic updates, deduplication, and repository
snapshots.
It's one thing to manage and install packages, it's another entirely to build them. boulder builds conceptually
on prior art such as pisi and the package.yml format used in ypkg. It is designed with automation
and ease of integration in mind, i.e. less time spent focusing on packaging and more time on actually
getting the thing building and installing correctly.
Boulder supports "macros" as seen in the RPM and ypkg world, to support consistent builds and integration.
Additionally it automatically splits up packages into the appropriate subpackages, and automatically scans
for binary, pkgconfig, perl and other dependencies during source analysis and build time. The end result
is some .stone binary packages and a build manifest, which we use to flesh out our source package index.
We've spent considerable time reworking moss, our package manager. It now features
a fresher (terminal) user interface, progress bars, and is rewritten to use the
moss-db module encapsulating LMDB.
It's also possible to manipulate the binary collections (software repositories)
used by moss now. Note we're going to rename "remote" to "collection" for consistency.
Serpent OS is now officially self hosting. Using our own packages, we're able to
construct a root filesystem, then within that rootfs container we can use our own
build tooling (boulder) to construct new builds of our packages in a nested
container.
The protosnek collection has been updated to include the newest versions of moss
and boulder.
As a fun experiment, we wanted to see how far along things are. Using a throwaway
kernel + initrd build, we were able to get Serpent OS booting using virtualisation (qemu)
Right now everyone is working in the snekpit organisation to
get our base packaging in order. I'm looking to freeze protosnek, our bootstrap collection,
at the latest of tomorrow evening.
We now support layered, priority based collections (repositories) and dependency solving across
collection boundaries, allowing us to build our new main collection with protosnek acting as
a bootstrap seed.
Throughout this week, I'll focus on getting Avalanche, Summit and Vessel into shape for PoC so
that we can enjoy automated builds of packages landing in the yet-to-be-launched volatile collection.
From there, we're going to iterate + improve packaging, fixing bugs and landing features as we
discover the issues. Initially we'll look to integrate triggers in a stateless-friendly
fashion (our packages can only ship /usr by design) - after that will come boot management.
An early target will be Qemu support via a stripped linux-kvm package to accelerate the bring up,
and we encourage everyone to join in the testing. We're self hosting, we know how to boot, and
now we're able to bring the awesome.
I cannot stress how important the support to the project is. Without it - I'm unable to work full
time on the project. Please consider supporting my development work via GitHub Sponsors.
I'm so broke they've started naming black holes after my IBAN.
Since the last post, I've pivoted to full time work on Serpent OS, which is
made all the more possible thanks to everyone supporting us via OpenCollective <3.
We've been working towards establishing an online infrastructure to support the automation of package builds, while
revisiting some core components.
During the development of the Serpent OS tooling we've been exploring the possibilities of D Lang, picking up new
practices and refining our approach as we go. Naturally, some of our older modules are somewhat ... smelly.
Most noticeable is our moss-db module, which was initially intended as a lightweight wrapper around RocksDB.
In practice that required an encapsulation API written in D around the C API, and our own wrapping on top of that. Naturally,
it resulted in a very allocation-heavy implementation that just didn't sit right with us, and due to the absurd complexity
of RocksDB was still missing quite a few features.
We're now using the Lightning Memory-Mapped Database as the driver implementation
for moss-db. In short, we get rapid reads, ACID transactions, bulk inserts, you name it. Our implementation takes
advantage of multiple database indexes (MDB_dbi) in LMDB to partition the database into internal components,
so that we can provide "buckets", or collections. These internal DBs are used for bucket mapping to permit a
key-compaction strategy - iteration of top level buckets and key-value pairs within a bucket.
The majority of the API was designed with the boltdb API in mind. Additionally
it was built with -preview=dip1000 and -preview=in enabled, ensuring safely scoped memory use and no
room for memory lifetime issues. While we prefer the use of generics, the API is built with immutable(ubyte[])
as the internal key and value type.
Custom types can simply implement mossEncode or mossDecode to be instantly serialisable into the database
as keys, values or bucket identifiers.
Example API usage:
Databasedb;/* setup the DB with lmdb:// URI *//* Write transaction */autoerr=db.update((scopetx)@safe{autobucket=tx.bucket("letters");returntx.set(bucket,"a",1);});/* do something with the error */err=db.view((intx)@safe{foreach(name,bucket;tx.buckets!int){foreach(key,value;tx.iterator!(string,string)(bucket)){/* do something with the key value pairs, decoded as strings */}}/* WILL NOT COMPILE. tx is const scope ref :) */tx.removeBucket("numbers");returnNoDatabaseError;}
Moss will be ported to the new DB API and we'll gather some performance metrics,
while implementing features like expired state garbage collection (disk cleanup),
searching for names/descriptions, etc.
Avalanche is a core component of our upcoming infrastructure, providing the
service for running builds on a local node, and a controller to coordinate
a group of builders.
Summit will be the publicly accessible project dashboard, and will be responsible
for coordinating incoming builds to Avalanche controllers and repositories.
Developers will submit builds to Summit and have them dispatched correctly.
So far we have the core service process in place for the Controller + Node,
and now we're working on persistence and handshake. TLDR; fancy use of
moss-db and JSON Web tokens over mandated SSL. This means our build infra
will be scalable from day 1 allowing multiple builders to be online very
early on.